![]() How is that "chiseled" look achieved in the lower left portion of the lower left sculpt? I'm referring to the cuts into the mesh that result in a straight, clean, angled cut with no smoothing or waviness. One other question if someone knows it while they're at it. Most of the tutorials are either realistic rocks, or attempts at cartoony rocks that look very blobby and unappealing IMO. How did the sculptor achieve these clean cracks that widen at certain points? I've spent quite a while googling this myself, and I can't find any tutorials or videos that show this process. My problem is that when I try using Orb's crack brush, I get one straight, clean cut through my mesh that looks more like a knife gouging into butter. I want achieve a very similar effect with cracks that are used in this sculpt. Hey guys, I was wondering if one of you could steer me in the right direction this. ![]()
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